GLOBAL EDUTAINMENT MARKET
Market Overview:
The words "education" and "entertainment" have been combined to form the term "edutainment". In addition to having educational components, edutainment facilities include aquariums, zoos, botanical gardens, scientific centres, and children's museums. These locations are frequently visited by children or their parents during field trips. Therefore, edutainment centres are those that offer learning through entertainment. The fact that education is increasingly being combined with entertainment models to keep millennials interested in the quality of education needed to handle the more recent issues on both a personal and professional level is another indication that we are in the information era.
There are many factors influencing this market's growth.
a. Game design is simple.
b. global expansion of the edutainment industry
c. Excellent platform for topics like history and other languages
d. a rise in investments from major gaming and educational companies
e. the development of the kids' social abilities
Key Market Trends:
Almost all economic sectors have been impacted by technology, which has elevated outdated practises to a fresh level of innovation. Another industry that has greatly benefited from the use of technology in how it is provided in various regions of the world is education. Investment is being drawn in large numbers by the expanding use of internet services and technical improvements in the education industry. In order to deliver engagement-based learning, technology companies have started working with educational institutions to combine cutting-edge technologies like augmented reality and virtual reality. The market is expanding as a result of the spread of interactive and smart classes throughout educational institutions.
The South East Asia subregion of Asia Pacific is anticipated to experience the fastest growth rate in the global edutainment industry among the several important geographic areas. With the most smart device users and the largest pre audit population, this area is primarily driving the market. Additionally, the industry is growing as a result of the numerous edutainment companies and intense rivalry in the field of education. The adoption of the edutainment market is also rising as a result of the increased investment in educational technologies. Additionally, the introduction of cloud computing in the educational sector is opening up greater opportunities for market expansion.
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